Graphical analysis of GTA 6: what can we expect on PS5, PC and Xbox Series X?
We might get our first glimpse of GTA 6 today if the game’s latest leak swings one way.
But it doesn’t matter if we to do get a preview of the new open world game coming in for PC, PS5 and Xbox Series X, one question above all others is nagging me right now – how good the graphics will be on GTA 6 and at how good will it perform in terms of frame rate.
Like a lot of gamers I’m sure I want to be blown away by GTA 6 and have already named it as one of the main reasons I have upgraded the next gen consoles and refreshed the hardware of my desktop PC.
But have I set my hopes too high? That’s what I want to explore briefly here by asking the simple question: What will the graphics and performance look like on GTA 6?
GTA 6 and next-gen graphic effects
Personally, I think there are two next-gen graphics effects that we’ll definitely see built into GTA 6: Real-Time Ray Tracing and Deep Learning Super Sampling (DLSS).
I think both are set for adoption in Rockstar’s RAGE graphics engine (used on previous GTA games and more recently on Red Dead Redemption 2) because, well, both are Already used for Rockstar’s Red Dead Redemption 2 on PC.
The Digital Dreams YouTube channel created this video showing RDR2 running on PC with ray tracing in real time at 8K resolution. Needless to say, the results are superb.
DLSS has also been added to Red Dead Redemption 2 by Nvidia, which means that the two these graphics technologies are already running on the engine on which GTA 6 will almost certainly run.
We too be aware that the PS5 and Xbox Series X are capable of using real-time ray tracing technology and, although the GPUs that power them are not made by Nvidia but by AMD, a form of DLSS is will be possible, as well as a very specific hardware optimization thanks to the closed architecture of the next-gen console.
Both of these technologies would be a major boon for GTA 6, as real-time ray tracing lighting would lead to a much more natural and realistic game world with sharper shadows and better overall lighting. Combine realtime ray tracing with an HDR TV or gaming monitor, and GTA 6 would be mind blowing.
And, well, any form of DLSS would help massively improve frame rates in GTA 6, which is covered in the next section.
As such, based on the available information that I have, I think it’s safe to say that GTA 6 is going to benefit from these technologies in one form or another on PC, PS5, and Xbox Series X.
Resolution and frame rate of GTA 6
Here’s the Biggest – Will GTA 6 run at 4K resolution on Xbox Series X and PS5? And, if so, what frame rate will it ship with? It’s obviously fair to say that GTA 6 will run at 4K 60 FPS on PC (indeed, enthusiasts will likely have the game at 8K 120 FPS within a few weeks on some suped-up mega platforms), but on consoles new generation, it is far from certain.
Again, our best idea of ââwhat will ship has to come by watching Red Dead Redemption 2, which at the moment only works in 4K on Xbox Series X, and even then its frame rate is capped at 30 FPS. . The PS5 doesn’t even run the game in 4K, opting for a resolution of 1920x2160p at 30 FPS.
Now, to be fair, RDR2 doesn’t have a next-gen patch yet since it made the jump to the PS4 Pro and Xbox One X, so it should be able to perform better than that in terms of frame rate on next-gen hardware. However, if we take a look at some flagship games coming next year on next-gen consoles, such as the PS5 exclusive Horizon Forbidden West, right now there is does not looks like we are getting 4K 60 FPS.
Personally, I a lot prefer 60 FPS to be offered with a resolution lower than 4K for fun. High frame rates make a much bigger positively impact the gameplay than a native 4K resolution, so hopefully Rockstar will offer a “performance mode” in GTA 6 on next gen consoles that will allow me to run it at, say, QHD and 60 resolution FPS. Many gamers will own upscaling TVs as well, which could help compensate for lower resolution than 4K.
If you ask me, however, I think we can safely rule out frame rates above 60 FPS in GTA 6 and 4K resolution only in very specific circumstances, if at all, on next-gen consoles. . A little depressing I know and hope this will change, but with the information available this is the conclusion I have come to.
GTA 6 loading, drawing distance, particles and interactivity
We already have a clue of how the world of GTA 6 is going to be bigger and more visually dynamic than ever before, with “large-scale destruction events like skyscrapers crashing to the ground” and ” advanced particle effects “mentioned in an official press release. Rockstar Games job posting.
And I think that makes perfect sense when you look at the graphics power offered by both the Xbox Series X (12 teraflops of compute power) and the PS5 (10.3 teraflops). This is three times more powerful than the Xbox One and PS4 consoles, for which GTA V was programmed.
We’re going to see a bigger and more detailed open world with bigger draw distances. This world is going to be populated with more NPCs (with smarter AI as well), more complex models, and as the action heats up, we’re going to see next-gen hardware generate a lot more particle effects in terms of explosions, smoke, rain, muzzle flashes, debris and environmental distortion.
On PC I’m sure GTA 6 will come with the usual bucket of sliders to tweak almost every aspect of the game’s engine, assets, and effects, while on PS5 and Xbox Series X I expect modes of fidelity or performance, with a standardized level of draw distance and quality of the effects offered.
In terms of load times, this is one area where I expect great things from GTA 6, which will have access to NVME 4.0 M.2 SSD drive speeds on all platforms. Just look at the read and write speeds offered in the best PS5 SSDs to see that load times are going to improve on GTA V. The big question, however, will be how many of them we actually get. ?
One of my wishlist hopes for GTA 6 is that we get a lot less loading screens with the player hardly ever showing one after the game has initially loaded. GTA V wasn’t great for that and the old hard drives the game was forced to run on console meant painfully long load times. GTA 6 can rectify this, and with the information I have now, I don’t think a once-and-then-play charge in the future is unrealistic.
Finally, let’s talk about global interactivity. This is where, to be frank, I really don’t know if Rockstar is going to deliver. GTA games have always pushed the boundaries when it comes to interactivity in the game, allowing players to buy houses, cars, clothes and weapons, get their hair cut, play sports, buy clothes, and have fun and personalize their business in various ways.
However, the world at large has been very dead and inactive, with 99% of the buildings not even having interiors and large parts of the game map basically designed to walk through and nothing more. A more lively, lively, and interactive world would be huge, but to be frank, I don’t know if GTA 6 will deliver it.
Graphical analysis of GTA 6: conclusion so far
Overall, then, it looks like we’re going to see the launch of GTA 6 on next-gen consoles running up to 60 FPS and 4K resolution, but with caveats and limitations attached. As always, the race of the PC gaming masters, provided they have lost enough money for silicon, will be able to run the game before that.
GTA 6 will almost certainly benefit from real-time ray tracing lighting effects, as well as some form of DLSS technology.
The world of GTA 6 is also likely to be larger than previous GTA games and feature improved drawing distances, models, particle effects, and load times.
In-game AI will almost certainly have been improved as well, and in-game interactivity could increase as well.
So I think that while there is little information to provide at the moment other than the leaks, rumors and what we know the PS5 and Xbox Series X are capable of, there is plenty to be sure about. excited about GTA 6 graphics. I don’t think we’re going to get photo realism or anything crazy in terms of resolution or frame rates, but I think this will be the best looking open world game ever made .
In the meantime, gamers like me can only dream of creating their wishlists of ideal 6 out of 10 GTA gaming features.