Foundry launches Katana 5.0 | World Network of Animation
Foundry released Katana 5.0, with Katana and Nuke interoperability, rendering upgrades like Foresight +, USD and Look Development workflow enhancements, and support for Hydra Render Delegate.
With Katana now connected to Nuke, look development and lighting artists can stream live renderings to a running version of Nuke, viewing the work in the context of the final composition, in near time. real. All changes made in Katana are automatically updated in Nuke for a more holistic view of the creative process.
Building on Foresight from Katana 4.0, Foresight + allows artists to work on multiple clips from a single model while rendering. This allows artists to see every change that affects the shots of every sequence, live, inside Katana.
Presentation of Katana 5.0:
The USD workflow upgrades in Katana 5.0 allow importing and exporting of Katana lighting information, making it easier to collaborate between teams. Artists can more easily understand the final lighting design and choices, allowing departments to work quickly by iterating in parallel to get the final image sooner.
With fundamental improvements to Foundry’s network materials workflows, additional support for material macros and user settings on shading groups helps artists reuse areas of their shaders between node graphics, projects and even other users. This streamlines the appearance development process, from material creation to fully customizable and reusable shader arrays.
One of the first applications to provide a Hydra-based viewport, Katana 5.0 officially supports render delegates from render partners, with a new ‘AVP’ (Advanced Viewport) render delegate based on Foundry’s internal technology. Artists can choose the quality of their viewer, whether it’s a GL-based preview approximation or a plotted final look.
“With this release, our goal was to improve the appearance development and experience of lighting artists,” said Gary Jones, Foundry’s product manager for lighting. “Because artist workflows are evolving and most now operate in a non-linear fashion, we have adapted Katana’s functionality to process changes before the end of a pipeline, where they traditionally took place. New features like USD workflows, Hydra and Foundry’s own render delegates, and Nuke Katana interoperability allow artists to preview their assets right from the layout or animation stages and allow them to see the work in its context before validating it. With the live simultaneous rendering power of Foresight +, artists also gain new powers by being able to iterate over entire sequences at the same time. We’re excited to expand on these features in future releases, focusing on new ways to help artists evolve their work.
Check out the foundry videos to see Katana 5.0 in action:
See renderings comped in Katana with Nuke Bridge
Multiple simultaneous live renderings with Foresight +
Preview instances in the Hydra Viewer
Introducing an Artist-Friendly Material Creation Workflow
Further information on Katana 5.0 is available here.