Chaos releases V-Ray 6 for Maya

The latest version of chaos The Oscar/Emmy award-winning production renderer V-Ray 6 for Maya is now available, with expanded features including geometric tiling, procedural clouds, and a new profiler shader.

New systems and updates improve the tools needed to monitor and optimize projects and include:

VRayEnmesh repeats geometry on an object’s surface and allows artists to treat geometry like texture to create patterns ready to be matched, both with optimal memory efficiency.

Procedural clouds are now part of the V-Ray Sun and Sky system, allowing artists to customize scenes and take advantage of ray-traced lighting, ground shadows, and volumetric effects when animating them.

V-ray profiler introduction allows artists to track the render time of shaders and volumes in a scene, allowing them to locate hotspots and optimize pipelines for faster rendering.

V-Ray 6 for Maya additional updates and features include:

  • USD improvements: V-Ray 6 supports the latest version of MayaUSD and includes improvements for OpenVDB volumes and exporting V-Ray hardware for easier interchange with Solaris and USD-powered pipelines.
  • Performance improvement: 30% faster rendering for environment fog and up to double rendering speed for translucent layer in V-Ray material, as well as improved memory efficiency for scenes with thousands of instances.
  • Improved ceiling light – New Finite Dome mode allows users to control the physical size of their light based on radius and height, allowing objects such as cars to be rendered with appropriate size and scale relative to the lighting image-based (IBL).
  • Thin-film materials: The new thin layer has been added to the V-Ray material, making it easier to create iridescent materials like soap bubbles and oil spills.
  • Chaos-cloud collaboration: Added push-button cloud collaboration for Chaos Cloud project review shares via the V-Ray Frame Buffer (VFB). Clients/Teams can now add comments and annotations and view panoramic views remotely.
  • Background submissions: Users now have uninterrupted access to Maya when submitting to Chaos Cloud Rendering, preserving their iterative cycle.
  • Decal Offset: VRayDecal now adds displacement to any surface, bringing more realism to cracked walls, rocks, and raised letters.
  • More specific thoughts: With the new energy compensation updates, metals and rough surfaces look more realistic.
  • Lightweight Cache in IPR: The output of V-Ray’s Interactive Production Render (IPR) is identical to the production render, which provides flexibility.
  • V-Ray frame buffer upgrades: Added to the VFB are a panorama viewer, an aspect ratio guide layer for composition development, and a flip button to help designers make decisions when evaluating their work.
  • New Chaos Cosmos assets: Chaos Cosmos has expanded the world of visual effects in accelerated preview work and added over 1,500 assets since V-Ray 5, including detailed vegetation, urban textures, and photorealistic materials.
  • V-Ray GPU enhancements: Support is available for most of the new features in V-Ray 6, and with a new, faster lightweight cache and device selector, users can now assign devices to tasks.

Check out Chaos’ video on the release of V-Ray 6 for Maya:

More information about V-Ray 6 for Maya is available here.

Source: Chaos

Debbie Diamond Sarto's photo

Debbie Diamond Sarto is Editor-in-Chief of Animation World Network.

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