Multimedia industry – SAMT 2010 http://samt2010.org/ Tue, 10 May 2022 16:56:37 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://samt2010.org/wp-content/uploads/2021/10/cropped-icon-1-32x32.png Multimedia industry – SAMT 2010 http://samt2010.org/ 32 32 Trailer: ‘Dragon Ball Super: Super Hero’ hits cinemas worldwide this summer https://samt2010.org/trailer-dragon-ball-super-super-hero-hits-cinemas-worldwide-this-summer/ Tue, 10 May 2022 16:56:37 +0000 https://samt2010.org/trailer-dragon-ball-super-super-hero-hits-cinemas-worldwide-this-summer/ Crunchyroll and Toei Animation today announced the release Dragon Ball Super: Super heroesthe latest film in the global animated blockbuster franchise, which will hit theaters worldwide in summer 2022. This is the first truly worldwide distributed theatrical release for Crunchyroll, which handles distribution in North America. Internationally, the film will be distributed by Crunchyroll and […]]]>

Crunchyroll and Toei Animation today announced the release Dragon Ball Super: Super heroesthe latest film in the global animated blockbuster franchise, which will hit theaters worldwide in summer 2022.

This is the first truly worldwide distributed theatrical release for Crunchyroll, which handles distribution in North America. Internationally, the film will be distributed by Crunchyroll and Sony Pictures Entertainment. The film will be released in cinemas around the world on all continents, including North America, Latin America, Europe, Australia/New Zealand, Africa, the Middle East and Asia (excluding Japan, which will launch the film on June 11). Super hero will be released in Japanese subtitled and dubbed.

Dragon Ball Super: Super heroes

“For more than 30 years, the dragonball The franchise has thrilled fans around the world who have followed the world’s greatest warriors who defend the Earth against the forces of evil,” said Rahul Purini, President of Crunchyroll. “We are thrilled to partner with Toei Animation to bring fans the final chapter of Dragon Ball Super to the legion of super fans eager to continue the adventure and grow anime audiences discovering it for the first time.

Synopsis: The Red Ribbon Army was once destroyed by Son Goku. Individuals, who carry on his spirit, created the ultimate androids, Gamma 1 and Gamma 2. These two androids call themselves the “Super Heroes”. They start attacking Piccolo and Gohan… What is the objective of the New Red Ribbon Army? Faced with approaching danger, it’s time to wake up, superhero!

dragonballAkira Toriyama, the manga’s original creator, is deeply involved in bringing Dragon Ball Super: SUPERHERO to the big screen, creating the original story, screenplay and character design.

The Toei Animation movie is being directed by Tetsuro Kodama and the Japanese voice actors to include Masako Nozawa (Gohan, Goku and Goten), Toshio Furukawa (Piccolo), Yuko Minaguchi (Pan), Ryo Horikawa (Vegeta), Mayumi Tanaka (Krillin), Aya Hisakawa (bulma), Takeshi Kusao (The trunks), Miki Itō (Android 18), Ben Shimada (Broli), Koichi Yamadera (Beer), Masakazu Morita (Whis), Hiroshi Kamiya (Gamma 1), Mamoru Miyano (Gamma 2), miyu irino (Dr Hedo), Ota Volcano (Magenta) and Ryota Takeuchi (Carmine).

The English voice cast will be announced soon.

Dragon Ball Super: Super heroes

Dragon Ball Super: Super heroes is the second film of the Dragon Ball Super franchise. Dragon Ball Super: Broly released in 2018, grossed over $120 million at the worldwide box office and is the fifth highest-grossing animated film at the U.S. box office

the dragonball Phenomena started in 1984 when Toriyama’s manga premiered in Shueisha’s Weekly Shonen Jump – becoming a top title throughout its 10 and a half years of publication. Since then, the manga’s popularity has steadily grown with an astonishing record of 260 million copies sold worldwide and counting. With ever-increasing popularity, it has expanded beyond manga to include television animation, movies, games, and merchandising.

Learn more about Dragon Ball Super: Super heroes in the big issue of the 35th anniversary of Animation magazine (June/July ’22, n° 321), available soon!

crunchyroll.com | sonypictures.com

Dragon Ball Super: Super heroes

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Cartoon Network wants to help modern animation be at its best https://samt2010.org/cartoon-network-wants-to-help-modern-animation-be-at-its-best/ Sun, 08 May 2022 14:35:00 +0000 https://samt2010.org/cartoon-network-wants-to-help-modern-animation-be-at-its-best/ Although 2021 has been a big year for western animation thanks to hits like Esoteric and The Mitchells against the Machines, 2022 had a bit of a shaky start for the medium. There have been some very good series and movies released so far, but the industry as a whole is going through some upheaval […]]]>

Although 2021 has been a big year for western animation thanks to hits like Esoteric and The Mitchells against the Machines, 2022 had a bit of a shaky start for the medium. There have been some very good series and movies released so far, but the industry as a whole is going through some upheaval in an effort to ensure that its workers receive decent wages, as well as more respect from from the rest of the entertainment industry. Netflix also recently canceled a number of anime series that had yet to be released, including the anime adaptation of Jeff Smith’s acclaimed graphic novel. Bone, in turn raising questions about the state of Western animation.

In a recent interview with John Maher of Vulture, Cartoon Network President Sam Register talked about his plans to make the network behind hits such as Powerpuff Girls and Dexter’s lab a place where creators can flourish. Because he’s also the head of animation at Warner Bros. Animation studios have signed creators for “inter-studio global deals,” meaning that if you make your own original series on Cartoon Network, you might end up working on a WB Animated feature, or the other way around. “Do you like looney tunes? You can do it,” Register suggested. “Do you have your own original idea? We also have a studio for that. Having a suite of studios allows us to have a different strategy when talking to talent.

On one level, we are already seeing this plan come to fruition, as the current successes Craig of the Creek and We bare bears have or will soon receive their own animated features, and Amazing World of Gumball gets both a movie and a follow-up series for Cartoon Network and HBO Max. Although the network has had no problems with the old IP address for the past few years, as The Teen Titans Go! and Goo, it’s the original series that has helped it stand out over the past decade. Register openly admitted to having a “great reverence” for the former WB animated slate, but stressed its responsibility to “the creators of the future”. To that end, upcoming CN events include Driftwood, an adventure of a movie about a space-traveling mouse by Victor Courtwright (Aquaman: King of Atlantis); and Juston Godron-Montgomery (DC super hero girls) half-hour series Invincible battle girl, the story of a young girl who decides to become a wrestler on her native island where everyone is an accountant. And that doesn’t take into account other shows like Genndy Tartakovsky’s Unicorn: Eternal Warriors due later this year.

Both Driftwood and fight girl are just parts of a larger game that Register is playing, a game that includes the upcoming reboot of the Cartoons anthology series, which at the eventual birth of the 90s hit shows as power puff and Courage the cowardly dog. His hope of Cartoons is that it will “celebrate animation by opening up the openness as much as possible,” as well as the larger goal of partnerships and celebrating diverse talent such as Black Women Animate. Cartoon Network’s new tagline is “Everything Original,” and if Register is successful, everything it has planned will ensure the network’s success with audiences and creators for years to come.

Want more news from Gizmodo? Find out when to wait for the last wonder and star wars versions, what’s next for the DC Universe in Film and TVand everything you need to know about Dragon House and The Lord of the Rings: The Rings of Power.


Editor’s note: The release dates in this article are based in the US, but will be updated with local Australian dates as soon as we know more.

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3D Engineering Animation Market Overview with In-Depth Analysis and Expert Review Report 2021-2027 – Queen Anne and Mangolia News https://samt2010.org/3d-engineering-animation-market-overview-with-in-depth-analysis-and-expert-review-report-2021-2027-queen-anne-and-mangolia-news/ Fri, 06 May 2022 14:17:29 +0000 https://samt2010.org/3d-engineering-animation-market-overview-with-in-depth-analysis-and-expert-review-report-2021-2027-queen-anne-and-mangolia-news/ Global 3D Engineering Animation Market: By Technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects), By Component (Hardware, Software, Services), By Deployment (On Premise, On Demand), End Use (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, Others) and By Region – Global Industry Sizing, Growth, Trend, […]]]>

Global 3D Engineering Animation Market: By Technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects), By Component (Hardware, Software, Services), By Deployment (On Premise, On Demand), End Use (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, Others) and By Region – Global Industry Sizing, Growth, Trend, Opportunities and Forecast (2021-2027 )

The 3D Engineering Animation Market report covers an in-depth analysis of market dynamics, business models, segmental/regional analysis, and respective market shares and strategies adopted by key market players operating in the world. It involves an in-depth analysis of factors influencing the global market and market statistics indicating market share/growth analysis by region and segment. The report study will present one of the most comprehensive market analyses, capturing all aspects of the 3D Engineering Animation market.

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3D Engineering Animation Industry Outlook

The global 3D Animation market size was valued at USD XX Billion in 2020 and is projected to register a CAGR growth of 11.70% from 2020 to 2027. The expansion of the media and entertainment industry and increasing use of media are key adopters contributing to the growth of the 3D animation market. The growing trend in 2D and 3D animation is to implement 2D overlays with motion. A big budget is there for commercial videos and small-scale digital ads, offering promising growth opportunities in the market.

Factors affecting the 3D Engineering Animation industry over the forecast period

  • The entertainment industry makes heavy use of VFX (visual effects) to create visually enhanced images using animations and computer graphics. 3D animation software plays a vital role as it helps to bring out real effects where it is used.
  • In the 3D technical animation market, the skill level is low.
  • These are opportunities for the advent of stereoscopic 3D games using 3D animation technology and the emerging use of 4D and 5D technologies to drive the animation market.

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Impact of COVID-19 on the 3D Engineering Animation Market:

The outbreak of the COVID-19 pandemic has significantly affected the global 3D engineering animation market. Due to the pandemics, there is a decrease in the growth of high cost advanced technologies due to supply chain disruption and business investment. In the COVID-19 situation, Nickelodeon had announced the launch of the KidsTogether initiative, Cartoon Network, to create public service announcements to help with pandemic education.

Report scope

The report outlines the global 3D Engineering Animation market research based on technique, component, deployment, and end use.

On the basis of technique, the 3D engineering animation market has been segmented into –

On the basis of component, the 3D technical animation market has been segmented into:

  • Material
  • Software
  • Services

On the basis of deployment, the 3D engineering animation market has been segmented into:

On the basis of end-use, the 3D technical animation market has been segmented into:

  • Media and Entertainment
  • Architecture & Construction
  • Education and academics
  • Manufacturing
  • Health and life sciences
  • Government & Defense
  • Others

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3D Engineering Animation Market: Regional Outlook

Based on region, the 3D technical animation printing market has been segmented into five geographical regions, namely North America, Asia-Pacific, Europe, South America, Middle East and Africa. In 2020, North America held the largest share of the global 3D engineering animation market, followed by Europe. It is further estimated that Asia-Pacific will dominate the global 3D engineering animation market during the forecast period.

Key Competitors in the Global 3D Engineering Animation Market include-

The global 3D engineering animation market has a large number of players across the globe. Leading 3D Engineering Animation manufacturers operating in the global market are-

  • Arise Engineering Services
  • CMG designs
  • EAXPS
  • GAWWK LTD (KINESOMANIA)
  • Industrial3D Inc
  • LePro3DStudio
  • Total OutSource, Inc.
  • CAD Services
  • Vee Technologies
  • Video Cart

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The 3D Engineering Animation Market report provides an in-depth analysis of macro-economic factors and market attractiveness of each segment. The report will include an in-depth qualitative and quantitative assessment of the industry/regional outlook with the presence of market players in the respective segment and region/country. The information concluded in the report includes the entries.

3D Engineering Animation Market Report Covers Comprehensive Analysis on:

  • Market Segmentation and Regional Analysis
  • 10 year market size
  • Price analysis
  • Supply and demand analysis
  • Product life cycle analysis
  • Porter’s Five Forces and Value Chain Analysis
  • Analysis of developed and emerging economies
  • PEST analysis
  • Factor analysis of the market and forecasts
  • Opportunities, risks and market trends
  • Conclusion and recommendation
  • Regulatory landscape
  • Patent Analysis
  • Competition landscape
  • More than 15 company profiles

Regional Analysis of 3D Engineering Animation Market Includes:

  • North America (United States, Canada, Mexico)
  • South America (Brazil, Argentina, Colombia, Peru, Rest of Latin America)
  • Europe (Germany, Italy, France, United Kingdom, Spain, Poland, Russia, Slovenia, Slovakia, Hungary, Czech Republic, Belgium, Netherlands, Norway, Sweden, Denmark, Rest of Europe)
  • Asia-Pacific (China, Japan, India, South Korea, Indonesia, Malaysia, Thailand, Vietnam, Myanmar, Cambodia, Philippines, Singapore, Australia and New Zealand, Rest of Asia-Pacific)
  • The Middle East and Africa (Saudi Arabia, United Arab Emirates, South Africa, North Africa, Rest of MEA)

3D Engineering Animation Market: Target Audience

  • 3D Engineering Animation Makers
  • Manufacturers of surgical equipment and 3D engineering animations
  • Manufacturers, Distributors and Healthcare Providers
  • Trade publications and magazines
  • Government authorities, associations and organizations
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3D Animation Software Market Size and Revenue Analysis https://samt2010.org/3d-animation-software-market-size-and-revenue-analysis/ Tue, 03 May 2022 02:48:05 +0000 https://samt2010.org/3d-animation-software-market-size-and-revenue-analysis/ North America, March 2022,– – 3D Animation Software Market Research Report Includes In-Depth Study of Key Global 3D Animation Software Market leading players as well as the company profiles and planning adopted by them. This helps the buyer of the 3D Animation Software report to get a clear view of the competitive landscape and plan […]]]>

North America, March 2022,– – 3D Animation Software Market Research Report Includes In-Depth Study of Key Global 3D Animation Software Market leading players as well as the company profiles and planning adopted by them. This helps the buyer of the 3D Animation Software report to get a clear view of the competitive landscape and plan the 3D Animation Software market strategies accordingly. An isolated section with major key players is provided in the report, which provides comprehensive analysis of Price, Gross, Revenue (Mn), 3D Animation Software specifications, and company profiles. The 3D Animation Software study is segmented by Module Type, Test Type, and Region.

The 3D Animation Software Market Size section gives the 3D Animation Software Market revenue, covering both historical market growth and future forecast. Moreover, the report covers a host of company profiles, which are making their mark in the industry or have the potential to do so. Player profiling includes their market size, key product launches, information on the strategies they employ, and more. The report identifies the total market sales generated by a particular company over a period of time. Industry experts calculate the share by considering product sales over a period of time and then dividing by the overall 3D Animation Software industry sales over a defined period.

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3D Animation Software research covers the current market size of Global 3D Animation Software Market and its growth rates based on 5-year historical data. It also covers different types of segmentation such as by geography North America, Europe, Asia-Pacific, etc., by type of 3D Animation Software product, by applications 3D Animation Software in global market. The in-depth information by segments of 3D Animation Software market helps to monitor performance and to make critical decisions for growth and profitability. It provides information on trends and developments, focuses on markets and materials, capabilities, technologies, CAPEX cycle and changing structure of the global 3D Animation Software market.

This 3D Animation Software study also contains company profile, product picture and specification, sales, market share and contact information of various international, regional and local 3D Animation Software vendors. . The competition in the 3D animation software market continues to grow with increasing technological innovation and M&A activity in the industry. Additionally, many local and regional vendors provide specific 3D animation software application products for various end users. New entrant vendors in the 3D animation software market are finding it difficult to compete with international vendors based on quality, reliability, and technological innovations.

Global 3D Animation Software Market (Thousand Units) and Revenue (USD Million) Breakdown by Various application and types:-

By Type – Standard Version – Professional Version By Application – Construction Domain – Animation Domain – Media Domain – Other Domains

The research study is segmented by application such as Laboratory, Industrial Use, Utilities and Others with historical and projected market share and compound annual growth rate.
Global 3D Animation Software (Thousands of Units) by Regions (2021-2029)

3D Animation Software Market Segment By Region 2013 2021 2022 2022 CAGR (%) (2019-2030)
North America xx xx xx xx% xx%
Europe xx xx xx xx% xx%
APAC xx xx xx xx% xx%
Rest of the world xx xx xx xx% xx%
Total xx xx xx xx% xx%

Geographically, this 3D Animation Software report is segmented into several key Regions, with production, consumption, revenue (Million USD), and 3D Animation Software market share and growth rate in these regions, from 2015 to 2030 (projected), covering

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There are 15 chapters to view 3D animation software.

Chapter 1, to describe 3D Animation Software Definition, Specifications and Classification, Applications of 3D Animation Software, Market Segment by Regions;

Chapter 2, to analyze 3D Animation Software manufacturing cost structure, 3D Animation Software raw materials and suppliers, 3D Animation Software manufacturing process, industry chain structure 3D animation software industry;

Chapter 3, to display the Technical Data of 3D Animation Software and Analysis of 3D Animation Software Manufacturing Plants Industry, 3D Animation Software Capacity and Commercial Production Date, Distribution 3D animation software manufacturing factories, 3D animation software R&D status and technology source, raw 3D animation software Material source analysis;

Chapter 4, to show the Global 3D Animation Software Market Analysis, 3D Animation Software Capacity Analysis (Company Segment), 3D Animation Software Sales Analysis ( company segment), analysis of the sale prices of 3D animation software by Adobe Systems, Autodesk, Corel, Electric Image, Maxon Computer, side effects software, Corastar, Corus entertainment, Magix, NewTek, Smith MicroSoftware;

Chapter 5 and 6, to show the Regional 3D Animation Software Market Analysis that includes North America, Europe, Asia-Pacific etc., the Market Analysis of 3D Animation Software Segment 3D animation by types;

Chapter 7 and 8, to analyze the 3D Animation Software Segment Market Analysis (by Application) Major Manufacturers Analysis of 3D Animation Software; Adobe Systems, Autodesk, Corel, Electric Image, Maxon Computer, Side Effects Software, Corastar, Corus entertainment, Magix, NewTek, Smith Micro software

Chapter 9, 3D Animation Software Market Trend Analysis, Regional 3D Animation Software Market Trend, 3D Animation Software Market Trend by Product Types, 3D Animation Software Market Trend by apps;

Chapter 10, 3D Animation Software Regional Marketing Type Analysis, 3D Animation Software International Trade Type Analysis, 3D Animation Software Supply Chain Analysis;

Chapter 11, to analyze the Consumers Analysis of 3D Animation Software;

Chapter 12, to describe 3D Animation Software Research Findings and Conclusion, 3D Animation Software Appendix, 3D Animation Software methodology and various 3D Animation Software data sources 3D animated;

Chapter 13, 14 and 15, to describe 3D Animation Software sales channel, 3D Animation Software Distributors, 3D Animation Software traders, 3D Animation Software dealers, Results of 3D Animation Software Research and 3D Animation Software Conclusion, Appendix and Data Source.

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Find more research reports on the 3D animation software industry. By JC Market Research.

Thank you for reading this article; you can also get individual 3D Animation Software chapter wise section or region wise report version like North America, Europe or Asia.

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The World of Animation High School Sara Dehghany Bentley Wood https://samt2010.org/the-world-of-animation-high-school-sara-dehghany-bentley-wood/ Sat, 30 Apr 2022 20:47:38 +0000 https://samt2010.org/the-world-of-animation-high-school-sara-dehghany-bentley-wood/ Imagine the scene: you are standing on the Oxford Circus escalator and your gaze wanders to the digital screens on the walls displaying advertisements. Your favorite movie poster pops up and you see some of the characters glid in the plane and the leaves of a tree sway. The characters are turn signal. But it’s […]]]>

Imagine the scene: you are standing on the Oxford Circus escalator and your gaze wanders to the digital screens on the walls displaying advertisements. Your favorite movie poster pops up and you see some of the characters glid in the plane and the leaves of a tree sway. The characters are turn signal. But it’s a 2D poster…it’s basically an image. How can this be? Welcome to the world of animation!

Animation is the art of making static objects move. Animation can be applied in all sorts of creative facets; it can be used in film, television, advertising, and as an art form, among many other uses. As technology continues to develop at a phenomenal rate, so do the opportunities available to the animation industry. With different applications and software, the field of static image animation knows no bounds and the only limiting factor is the imagination.

I interviewed Hus Veli, Senior Motion Graphic Designer at Warner Bros., about his experiences creating publicity material for all Warner Bros. theatrical releases.

How did you get into the animation industry?

I have always had an interest in art and creativity since a young age. I studied graphic design at university and I studied 3D animation at the University of Hertfordshire. My first job was to create advertising material for major brands such as Coca Cola, Kellogg’s, M&Ms, etc. My experiences in this work served as a springboard for me to navigate my journey into working on films, which is currently where I am now.

What is the hardest part of your job?

Working at a company as big as Warner Bros. means that my work often has to be approved by several departments internationally, which can lead to comments and requests for revision. Due to tight deadlines, this often results in a heavy workload and a rush to deliver quality work on time. For me, it is imperative to always work on your job to ensure that you are as efficient as possible and know as many troubleshooting methods as possible!

What is the most enjoyable aspect of your job?

Definitely see all the elements of the animation come together at the end. The nature of animation often requires working on different elements, one at a time, and they are put together at the end to form the final product. It goes without saying that seeing my work there in the real world, like the Piccadilly Lights, is always a pleasure too!

Is there career development?

In terms of the animation as a whole, there are many different routes that can be taken, but these often lead to side paths instead of uphill. Often you will find that the further you progress in the animation industry, the less animation there is as the roles become more managerial.

What advice would you give to someone looking to pursue a career in animation?

Technology, software and methods are constantly changing at a rapid pace in the animation industry. It is imperative to continuously learn, do tutorials and keep up to date with the industry because it is easy to be left behind. For example, there must be over 10 different pieces of software that have become industry standards that I had to master that didn’t exist while I was in college.

Animation has entered almost every facet of our lives and is found everywhere! From social media to advertising to movies, some of them are made to such high standards that they become works of art in themselves. Few of us stop to think about how animation got in front of us and the steps taken to produce such excellent work.

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Spotlight is on Wanda in new ‘Doctor Strange’ featurette https://samt2010.org/spotlight-is-on-wanda-in-new-doctor-strange-featurette/ Fri, 29 Apr 2022 20:38:00 +0000 https://samt2010.org/spotlight-is-on-wanda-in-new-doctor-strange-featurette/ Marvel Studios just released a featurette, Wanda’s Returnfor the long-awaited Doctor Strange in the Multiverse of Madnessin which Kevin Feige, Elizabeth Olsen, Sam Raimi and Benedict Cumberbatch reveal how the endless possibilities of the multiverse affect Wanda Maximoff/The Scarlet Witch as she returns after the events of Wanda Vision. In the next MCU outing, Doctor […]]]>

Marvel Studios just released a featurette, Wanda’s Returnfor the long-awaited Doctor Strange in the Multiverse of Madnessin which Kevin Feige, Elizabeth Olsen, Sam Raimi and Benedict Cumberbatch reveal how the endless possibilities of the multiverse affect Wanda Maximoff/The Scarlet Witch as she returns after the events of Wanda Vision.

In the next MCU outing, Doctor Strange unlocks the Multiverse and pushes its boundaries further than ever before, journeying into the unknown with the help of mystical allies old and new. The film will be released in US theaters on Friday, May 6.

Alongside Cumberbatch and Olsen are Chiwetel Ejiofor, Benedict Wong, Xochitl Gomez, Michael Stuhlbarg and Rachel McAdams.

Contested by VFX production supervisor Janek Sirrs, the film’s visual effects companies include Capital T, Crafty Apes, Digital Domain, Framestore, ILM, Luma Picture, Perception, Sony Pictures Imageworks, Trixter and Wētā FX.

Find out – it’s cinematic magic…no pun intended!

The film is directed by Raimi, with Feige producing. Louis D’Esposito; Victoria Alonso; Eric Hauserman Carroll; Scott Derrickson; and Jamie Christopher are executive producers. The screenplay was written by Michael Waldron.

Source: Walt Disney Studios

Debbie Diamond Sarto's photo

Debbie Diamond Sarto is associate editor at Animation World Network.

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Computer Animation and Modeling Software Market Size 2022-2030 | Key Players – Autodesk, Apple Inc, Google, SAAB – Ripon College Days https://samt2010.org/computer-animation-and-modeling-software-market-size-2022-2030-key-players-autodesk-apple-inc-google-saab-ripon-college-days/ Thu, 28 Apr 2022 03:18:00 +0000 https://samt2010.org/computer-animation-and-modeling-software-market-size-2022-2030-key-players-autodesk-apple-inc-google-saab-ripon-college-days/ New Jersey, United States,- The research report, which contains the highest level of information, is the main benefit of providing qualitative and quantitative insights into the Computer Animation and Modeling Software market. The Computer Animation and Modeling Software Market research report contains an in-depth study of the market and ends with the exact revenue generation […]]]>

New Jersey, United States,- The research report, which contains the highest level of information, is the main benefit of providing qualitative and quantitative insights into the Computer Animation and Modeling Software market. The Computer Animation and Modeling Software Market research report contains an in-depth study of the market and ends with the exact revenue generation value by industry, country, region and company. Every aspect that can be essential to make a heavy decision is mentioned as well as solutions and recommendations from experienced forecasters. The Computer Animation and Modeling Software Market research report embraces comprehensive insights into the dynamics affecting the market valuation over the assessment period. It also covers market scope, competitive environment, and market segmentation.

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Along with a scorecard of the vendor landscape and important company profiles, the competitive analysis in the Medical Disposables market provides an encyclopedic examination of the structure of the market. The company stock analysis included in the study helps the players to improve their business tactics and compete well with the major market players in the Medical Disposable industry. The force map prepared by our analysts allows you to have a quick view of the presence of several players in the global medical disposables market. The report also provides a footprint matrix of the major players in the global medical disposables market. It dives deep into the growth strategies, sales footprints, production footprints, product and application portfolios of big names in the medical disposable industry.

Major Players Covered in Computer Animation and Modeling Software Markets:

  • Autodesk
  • Apple Inc.
  • Google
  • SAAB
  • Intermap Technologies
  • 3D cybercity
  • ESRI
  • Topcon Corporation
  • Trimble
  • Airbus Defense and Space
  • Foundry
  • Pixological
  • NewTek
  • Inc.
  • Blender Foundation
  • 3D Coat
  • MAXON Computer GmbH
  • Softtree
  • Bentley Systems
  • incorporated

Computer Animation and Modeling Software Market Split By Type:

Computer Animation and Modeling Software Market Split By Application:

  • Construction purposes
  • Automobile industry
  • Transport industry
  • Video entertainment
  • Others

As part of our quantitative analysis, we have provided regional market forecast and estimate by type and application, market sales forecast and estimate by type, application and region by 2030, and forecast and Global sales and production estimates for Computer Animation and Modeling Software by 2030. Qualitative analysis, we focused on policy and regulatory scenarios, component benchmarking, technology landscape , important market topics as well as industry landscape and trends.

We also focused on technological advance, profitability, company size, company valuation against industry and product and application analysis against market growth and market share.

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Scope of the Computer Animation and Modeling Software Market Report

Report attribute Details
Market size available for years 2022 – 2030
Base year considered 2021
Historical data 2018 – 2021
Forecast period 2022 – 2030
Quantitative units Revenue in USD Million and CAGR from 2022 to 2030
Segments Covered Types, applications, end users, and more.
Report cover Revenue Forecast, Business Ranking, Competitive Landscape, Growth Factors and Trends
Regional scope North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
Scope of customization Free report customization (equivalent to up to 8 analyst business days) with purchase. Added or changed country, region and segment scope.
Pricing and purchase options Take advantage of personalized purchasing options to meet your exact research needs. Explore purchase options

The regional Computer Animation and Modeling Software market analysis can be represented as follows:

This part of the report assesses key regional and country-level markets on the basis of market size by type and application, key players, and market forecast.

Based on geography, the global computer animation and modeling software market has been segmented as follows:

    • North America includes the United States, Canada and Mexico
    • Europe includes Germany, France, UK, Italy, Spain
    • South America includes Colombia, Argentina, Nigeria and Chile
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Filmmakers Rich Moore and John Lasseter join forces at Skydance Animation https://samt2010.org/filmmakers-rich-moore-and-john-lasseter-join-forces-at-skydance-animation/ Tue, 26 Apr 2022 04:44:23 +0000 https://samt2010.org/filmmakers-rich-moore-and-john-lasseter-join-forces-at-skydance-animation/ Previous story: Prudential and Nervotec enter into an exclusive partnership to improve the health of communities in Asia and Africa Filmmakers Rich Moore and John Lasseter join forces at Skydance Animation Posted on April 26, 2022 As Skydance Animation, a subsidiary of Skydance Media, continues to expand with new movies, new cast and new toy […]]]>
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Prudential and Nervotec enter into an exclusive partnership to improve the health of communities in Asia and Africa

Filmmakers Rich Moore and John Lasseter join forces at Skydance Animation

Posted on April 26, 2022

As Skydance Animation, a subsidiary of Skydance Media, continues to expand with new movies, new cast and new toy offerings, viewers around the world are eagerly waiting to see what the leading animation company announces next. . And, in the latest from Skydance Animation, Oscar-winning writer and director Rich Moore has signed an exclusive, multi-year contract, where he will play a key role in the creation, development and production of the company’s animated features.

The move will see Rich Moore join John Lasseter, Head of Animation at Skydance Animationthe former chief creative officer of Pixar and Walt Disney Animation Studios, who worked closely with Rich Moore during their early careers.

Rich Moore’s career

Rich Moore is an American animator and business partner of Rough Draft Studios. Early in his career he was one of three directors of Fox’s The simpsons and won his first Primetime Emmy Award for directing the episode “Homer vs. Lisa and the 8and Command”. He also worked on Futurama and won an Emmy for the episode “Roswell That Ends Well”. His other animation directing credits include The critic, closer, baby bluesand the slice spy vs spy for MADtv. He was also the supervising director of the Fox television series Sit down, shut up.

Rich Moore spent 10 years of his career at Walt Disney Animation, where he worked on numerous feature films and served on the Disney Story Trust, advising on films like Frozen, Moanaand Tangled. He has collaborated with some of Disney’s most acclaimed animators and filmmakers, including John Lasseter, and won the Oscar for Best Animated Feature in 2017 for directing. zootopia. He was also nominated for directing Ralph’s Wrecks and more Ralph breaks the internetin which he also plays the voice of Sour Bill.

Rich Moore then worked on the feature film Long live with Sony Pictures, which appeared on Netflix.

The career of John Lasseter

John Lasseter developed an interest in animation from an early age, often drawing comics for the church he attended with his mother as a child. His mother, who was an art teacher, encouraged his interest in animation and, when he saw the animation processes behind Disney classics like Sleeping Beauty, he knew he wanted to animate for Walt Disney Studios. He then studied animation at the California Institute of Arts, then studied with Walt Disney’s Nine Old Men, where he met Brad Bird, with whom he worked extensively.

After graduating in 1979, John Lasseter landed a role as a Disney animator and worked with Brad Bird on 2D animated films like The fox and the hunting dog and The black cauldron. He also consulted on American versions of Hiyao Miyazaki’s films like Porco Rosso and Castle in THE sky. However, when he saw the effects in tron, he decides to switch to computer-generated imagery (CGI) and moves from Disney to Lucasfilm. When Steve Jobs acquired the computer graphics division in 1986, Lucasfilm became Pixar, where John Lasseter flourished again.

Originally, Pixar was an animation software producer. But John Lasseter launched an independent project in 1988 and created tin toy, his first animated short under Pixar, which won him an Oscar. He then worked on toy story, the first feature film made with computer animation, which opened the doors to much success for Pixar. From there, Disney and Pixar collaborated on several animated hits throughout the 90s and 2000s. John Lasseter became chief creative officer at Pixar and various Disney studios. He’s worked on some of the highest-grossing animated films of all time, including The world of Nemo, WALL-E, Brave, Frozen, At the top, Cars, Upside downand The life of an insect.

In 2019, John Lasseter became Skydance’s Head of Animation, where he continues to create captivating and captivating films. He has been an animator, director, producer and screenwriter, bringing to life more than 100 of the world’s most beloved stories. Today fans can find a star in his name on the Hollywood Walk of Fame.

Skydance expansion: new movies, hires and toy supply

To blush

Skydance Animation has moved into feature films after successfully partnering with Apple Original Films on To blusha short film premiering at the 2021 Tribeca Film Festival. Emmy-winning filmmaker Joe Mateo (Big Hero 6, Preparation and landing) wrote and directed this film which tells the story of a horticulturist turned astronaut who finds himself stranded on an alien planet. To blush landed nominations for Outstanding Animated Short Form at the NAACP Awards and Best Music – TV/Media at the Annie Awards.

Luck

Skydance Animation will release its first animated feature film Luckdirected by Peggy Holmes (The Little Mermaid: Ariel’s Debut, Mickey was twice at Christmas) on August 5, 2022. The feature film centers on the world’s unluckiest person, Sam, who finds luck when she meets a cast of magical characters. The feature will appear on Apple TV+, which has over 40 million subscribers. John Lasseter, who is directing this film, has previously worked with Peggy Holmes on the Tinker Bell animated series. Screenwriters include Kiel Murray (Cars) and Jonathan Aibel and Glenn Berger (kung fu panda).

Bewitched

Another animated feature film, Bewitcheddirected by Oscar winner Vicky Jensen (Shrek, shark story) with music by Alan Menken (Aladdin, The beauty and the Beast), will follow on November 11, 2022. The musical fantasy tells the story of a young girl who must break a spell that has divided her kingdom. Screenwriters include Lauren Hynek and Elizabeth Martin (Mulane) and Linda Woolverton (The beauty and the Beast).

Prior to the film’s launch, Skydance Animation entered into a multi-year deal with children’s entertainment company Spin Master, which is now the primary licensee of Skydance Animation. The Toronto company has created several paw patrol toys and now creates fashion dolls, mini-dolls and vehicles based on the Bewitched musical adventure. Spin Master also holds the rights to develop toy lines for various other Skydance movies.

Ray Gunn

Skydance Animation has also announced that it will produce Brad Bird’s film. Ray Gunn, one of his passion projects that has been in development for a long time. Brad Bird also worked on The Iron Giant and several Pixar classics — he wrote and directed The Incredibles, The Incredibles 2, and Ratatouille. During his time at Pixar, Brad Bird spent a lot of time working with John Lasseter, so when Skydance Animation acquired the rights to Ray Gunnit’s no surprise that the two visionary storytellers came together.

John Lasseter says he’s “delighted to partner with Brad to finally bring his vision to Ray Gunn on the screen. From its immersive world to its rich characters, we look forward to exploring this story and creating a one-of-a-kind animated experience for audiences around the world.

About Skydance Animation

Skydance Animation creates features that captivate audiences of all ages. Its creative artists tell original and daring stories that hold a special place in the memory of viewers. Its one-of-a-kind studios provide a breeding ground for its creative communities to blend art and technology.

In 2020, Skydance Media acquired animation company Ilion Studios. This acquisition saw the launch of Skydance Animation Madrid, which is the counterpart of Skydance’s animation division in Los Angeles. The combined companies operate a workforce of approximately 500 people, led by John Lasseter.

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Ragnarok’ is still coming out this year, according to the animation director https://samt2010.org/ragnarok-is-still-coming-out-this-year-according-to-the-animation-director/ Sat, 23 Apr 2022 11:45:35 +0000 https://samt2010.org/ragnarok-is-still-coming-out-this-year-according-to-the-animation-director/ God of War: Ragnarok is still releasing this year, according to a statement from one of the developers following fan concerns. That’s according to Santa Monica Studio Animation Director Bruno Velazquez, who responded to a tweet from a fan asking him to confirm if the game is still on schedule (April 20). Fans feared the […]]]>

God of War: Ragnarok is still releasing this year, according to a statement from one of the developers following fan concerns.

That’s according to Santa Monica Studio Animation Director Bruno Velazquez, who responded to a tweet from a fan asking him to confirm if the game is still on schedule (April 20).

Fans feared the game wouldn’t be ready by the end of this year following a dev update released on the fourth anniversary of the game’s release. God of the war (2018).

In the clip released on April 20, creative director Cory Barlog wished fans a “happy 4/20” before saying, “God of War: Ragnarok, The elephant in the room. We haven’t talked about that much. It’s because everyone is head down, hard at work. We are perfectionists. Everyone tightens the graphics at level three.

Barlog continued, “There’s so much going on right now that I just wish we could share it with you, but it’s just not ready to show. But I guarantee you… the second we have something to share, we’ll share it with you… So please hold on tight.

God of War: Ragnarok has been in limbo since its announcement, so it’s understandable that fans are concerned that the lack of footage to date is a sign that the game will need to be delayed.

God of War: Ragnarök. Credit: Sony Interactive Entertainment

Back in February Bloomberg journalist Jason Schreier also said God of War: Ragnarok will not be carried over to next year. It is of course possible that the release date will be pushed back at the last minute since the development process is incredibly smooth.

At the time of the latest postponement, Herman Hulst, head of global studios at Sony Interactive Entertainment, said the production of God of War: Ragnarok “started a bit later” which contributed to the delay.

God of War: Ragnarok is due out on PS4 and PS5 later this year. You can stay up to date with the latest updates at NMEit is God of War: Ragnarok central page.

In other news, 343 Industries has confirmed that Season 2 of Infinite Halo will last six months.

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Burbank High School Student Receives Warner Bros. Animation/Hanna-Barbera Award https://samt2010.org/burbank-high-school-student-receives-warner-bros-animation-hanna-barbera-award/ Fri, 22 Apr 2022 03:31:52 +0000 https://samt2010.org/burbank-high-school-student-receives-warner-bros-animation-hanna-barbera-award/ Photo by Ruslana Yakovenko courtesy of Jonelle Pickett Ruslana Yakovenko is a graduate of Burbank High School and was recently awarded the 2022 Warner Bros. Animation/Hanna-Barbera Honorship. guest speakers, attended studio and workshop trips, and participated in after-school career and technical education (CTE) classes through the Burbank Unified School District. Three types of honors are […]]]>

Photo by Ruslana Yakovenko courtesy of Jonelle Pickett

Ruslana Yakovenko is a graduate of Burbank High School and was recently awarded the 2022 Warner Bros. Animation/Hanna-Barbera Honorship. guest speakers, attended studio and workshop trips, and participated in after-school career and technical education (CTE) classes through the Burbank Unified School District.

Three types of honors are available each year, including a Burbank Honor awarded to up to three Burbank high school graduates, a Los Angeles County Honor awarded to up to three Los Angeles County High School graduates, and the Hanna Honor -Barbera. Yakovenko received the Hanna-Barbera Award which is given to only one high school graduate in the United States.

Photo by Ruslana Yakovenko courtesy of Jonelle Pickett

The honor includes a paid summer internship at Warner Bros. studios, a $5,000 cash scholarship, professional development seminars to build skills, and the opportunity to be paired with an executive mentor during each of the four years of the program. “I’ve already spoken to my mentors and potential directors and it’s such an honor to work alongside people who worked on the shows I watched as a kid, even before I moved to the States. “, Yakovenko said.

Ruslana was born in Okhtyrka, Ukraine and moved to Burbank when she was 12 years old. “I’ve been interested in art and animation since I can remember. I was always trying to respond to how they made the characters move, even before I knew what the animation actually was,” Yakovenko said. “I would grab my camera, take pictures of my toys, then quickly flick through the pictures and make them move.” As a self-taught artist, she continued to learn and develop her interest as a hobby until she got to high school.

Photo by Ruslana Yakovenko courtesy of Jonelle Pickett

During her freshman year at Burbank High School, she joined the animation program where she learned from Burbank High’s animation teacher, Jonelle Pickett. “She always supported me, gave me many opportunities and pushed me to my full potential,” Yakovenko said. “Thanks to her, I started learning Toon Boom Harmony from the very beginning, which made my projects stand out.” Toon Boom Harmony is award-winning animation software used by popular animation studios.

Milano

In her sophomore year, Yakovenko completed the 2019-2020 Burbank High School Mentorship Program with Nickelodeon, where she learned about story development, character design, and animation techniques, helping her to create a short film titled The Shining Dream. The short film was nominated for Best Animation at the 2020 All American High School Festival where it was presented at the opening of the awards to support the theme of collaboration in the pandemic. The film also won Best Animated Film at the DITYATKO International Children’s Media Festival and was shortlisted for the European Youth Animation Film Festival 2020.

“It’s the story of a little fairy light bulb, who faces the dilemma between choosing her dream or staying with the family,” said Yakovenko who flew to New York to watch her animation screened in the largest AMC theater in the city. “I always want to learn and keep improving my skills. I want to not only master the art of 2D animation, but also become a concept artist and share my creativity with the world,” added Yakovenko.

Animation still by Ruslana Yakovenko, The Shining Dream, courtesy of Jonelle Pickett

Not only does Yakovenko shine in the classroom, but she participates in community service on campus, including helping to paint Burbank High School’s art mural, custom painting a public piano for the school, designing logos for events, serving as an ambassador for the animation program, and serving as one of the school’s animation representatives on a California student council working to create an animation organization. vocational and technical students for the arts, media and entertainment sector of CTE education. “She epitomizes the well-rounded, deeply caring artist, thinking through ideas at a very high level and putting in many hours practicing her craft,” said Pickett, Ruslana’s teacher and mentor. “I am incredibly proud of her determination and accomplishments, and thrilled that she has this opportunity to actively learn the many aspects of production through the Warners Bros. Animation Honorship.”

Ruslana will be attending UC San Diego for Visual Arts Media in the fall, but in the meantime, she is completing a year-long Senior Focus project where she is working on animation visualizing the emotional and physical impact of war in Ukraine. You can watch his animated short film The shining dream here. Be sure to look for her name in the credits of future films as she continues to pursue her dream in the world of animation.

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