Graphics – SAMT 2010 http://samt2010.org/ Mon, 29 Nov 2021 19:00:16 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://samt2010.org/wp-content/uploads/2021/10/cropped-icon-1-32x32.png Graphics – SAMT 2010 http://samt2010.org/ 32 32 DC Universe Online to Receive Graphics Upgrade in 2023 https://samt2010.org/dc-universe-online-to-receive-graphics-upgrade-in-2023/ Mon, 29 Nov 2021 16:46:19 +0000 https://samt2010.org/dc-universe-online-to-receive-graphics-upgrade-in-2023/ According to a recent financial report, developer Dimensional Ink is currently working on a graphics upgrade for the hit MMO DC Universe Online. The Beloved Superhero MMO DC Universe Online will receive a major graphics update in the near future. Revealed in a third quarter financial report for video game holding company EG7, developer Dimensional […]]]>

According to a recent financial report, developer Dimensional Ink is currently working on a graphics upgrade for the hit MMO DC Universe Online.

The Beloved Superhero MMO DC Universe Online will receive a major graphics update in the near future.

Revealed in a third quarter financial report for video game holding company EG7, developer Dimensional Ink is currently working on an update that will revise the graphics of DC Universe Online. While little information is provided on what kind of improvements players can expect, the patch is expected to arrive at some point in 2023. A native version of DC Universe Online was confirmed to be in development for PlayStation 5 and Xbox Series X | S in early 2021, leading many fans to believe that the update would be released in the near future.


Related: Dimensional Ink Games CEO Teases Legion Of Doom Coming To DCUO & Future Stories

Beyond the graphics upgrade, the slide also confirmed that fans of DC Universe Online can expect the game’s “most significant expansion content to date” to arrive in 2023 as well. There is never any mention of what gamers can expect from this update, but given the hardware source and the story of the game, it will likely focus on one big pivotal event in DC Comic’s Hall of Fame.

Along with new information about DC Universe Online, EG7 also opened the curtain on several other projects in development. Lord of the Rings Online is also expected to receive a “major overhaul” that “will upgrade the visuals, modernize the experience, and release on consoles” at some point in the future. He also confirmed that Dimensional Ink is working on a new MMORPG in the Marvel Universe. The project is currently led by Jack Emmert, who designed and led development on City of Heroes.

Related: DCU Online: Jack Emmert On Introducing Gamers To The Twisted World of Flashpoint

If you prefer not to wait more than a year for DC Universe Online to receive its visual refresh, you should check Marvel Future Revolution. The mobile action RPG features a large roster of Marvel heroes, including Iron Man, Storm, Captain Marvel, Doctor Strange, and Star-Lord. Players are tasked with protecting the universe from an event known as Convergence. To do this, they will have to defeat hordes of villains and gain powerful equipment. The game is available for free on Android and iOS devices.

If you prefer something on console or PC, you can dive into Marvel’s Avengers. Despite the game’s difficult launch and sometimes controversial design choices, it has grown into an RPG enjoyed by many devoted fans. Spider-Man is coming Marvel’s Avengers in the latest game update, which will be released on November 30. Unfortunately, Spidey will only be available to players on PlayStation 4 and PlayStation 5.

Continue Reading: DC Universe Online: Jack Emmert Reveals The Sequel After 10 Years Of Content

Source: Twitter

Hawkeye poster with Hailee Steinfeld as Kate Bishop

Hawkeye Director clears up exactly when the show hits the MCU timeline


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Ultimate Valorant Settings Guide: Maximize FPS with These Graphics Settings https://samt2010.org/ultimate-valorant-settings-guide-maximize-fps-with-these-graphics-settings/ Fri, 26 Nov 2021 15:31:09 +0000 https://samt2010.org/ultimate-valorant-settings-guide-maximize-fps-with-these-graphics-settings/ valiant has grown exponentially since its release and gained popularity for its excellence in gameplay and card design / aesthetics. It combines exciting fights with unique features and mechanics that make the experience stand out from the rest of the pack. Notably, gamers will want to make sure that they are receiving the best experience […]]]>

valiant has grown exponentially since its release and gained popularity for its excellence in gameplay and card design / aesthetics. It combines exciting fights with unique features and mechanics that make the experience stand out from the rest of the pack. Notably, gamers will want to make sure that they are receiving the best experience while playing the game and this can be done by ensuring that the best settings are enabled to maximize valiant FPS as a whole with other settings improvements. This guide article will explain how to do this.

The benefits of improving FPS and what it really is

Community gamers will be familiar with the term FPS as it stands for frames per second and it simply represents the smoothness of a game. Regarding the benefits of increased frame rate, the following points should be noted. Having more frames held in a single second, the smoother the overall movement will be for the player. If there is a lower frame rate, the game will appear much slower and adversely affect the user experience. In general, games will generally have FPS between 30 and 60 FPS, anything lower will likely be classified as a bug, and anything higher will be a big gain in terms of user experience.

So in terms of valiant, an increased FPS will allow gamers a smoother gaming experience and additionally give gamers a slight tactical advantage due to the fact that gamers will likely have a faster response time with more frames per second, which will increase performance. win rate.

It’s clearly a win-win to optimize your settings. If you’re looking for additional Valorant rewards to collect before you start the game to start changing settings, check out our guide on how to get Amazon Prime in-game rewards when available for pickup.

How to Maximize Valorant’s FPS

Firstly, to increase the FPS of Valorant you can start in the game settings. Navigate to the settings menu and make sure the “Display mode” is set to full screen. The FPS limit should of course also be turned off to ensure that there is no limit on the number of frames per second you have. V-Sync must also be deactivated.

These settings are the ones that won’t make any significant changes to your primary gaming experience, except for increasing FPS. However, if you are looking to maximize FPS to the max these settings can also be set to low, none, or off, they are: detail quality, material quality, texture quality, improved gun skin visuals , shadows and anti-aliasing. You will notice a change when you change these settings. Therefore, if you are just looking for a little bit of a boost in FPS, then it is recommended that you do not change these particular settings.

Before you test these new settings with your favorite agents, you can also change the settings outside of the game to ensure the best possible FPS. If you have a lot of programs open at the same time on your PC, you might find that your FPS is drastically reduced even with the other settings active. In this case, just close any programs you are not using while gaming and you will likely see an increase in that important FPS.

Also, go to the power settings of your PC or laptop and make sure the setting is set to “Maximum performance”.

Will you use the modification of the settings mentioned in this article to maximize FPS for valiant?

valiant is available now on PC.


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The 10 best PC games you can play without a graphics card https://samt2010.org/the-10-best-pc-games-you-can-play-without-a-graphics-card/ Thu, 25 Nov 2021 17:30:00 +0000 https://samt2010.org/the-10-best-pc-games-you-can-play-without-a-graphics-card/ Graphics cards seem to get bigger, bulkier, and more expensive over the years, with some of the leading cards on the market fetching over $ 1,499 or more. That’s a huge sum just to be able to play video games at the highest resolution and frame rate, and it’s a snap for many. RELATED: 10 […]]]>

Graphics cards seem to get bigger, bulkier, and more expensive over the years, with some of the leading cards on the market fetching over $ 1,499 or more. That’s a huge sum just to be able to play video games at the highest resolution and frame rate, and it’s a snap for many.

RELATED: 10 Video Games With Much Worse Graphics Than You Remember

The truth is, there are a lot of games that don’t necessarily need a graphics card to run. Certainly, these are not graphic powers like Far cry 6 Where Resident Evil Village, but they are still a lot of fun. And the fact that they can be played on minimum hardware configurations without a dedicated GPU is just the icing on the cake.


ten Monitoring

A player prepares to detonate a bomb in Overwatch

Surprisingly, this very popular FPS shooter doesn’t require a dedicated graphics card to run, which is good news for beginners or newbies. Monitoring players. According to the minimum specs, it can be read on an Intel HD 4400 chipset, which is about as low as it gets. This is good news for Monitoring gamers who want to party on mobile, on a laptop.

As expected, the game will not win any awards for its graphics fidelity, as it will not be playable at higher settings. It is possible to push the game slightly beyond the low settings, where the trade-off between FPS and gameplay begins to be felt.

9 League of Legends

A photo of League of Legends gameplay

There is a common joke in the video game community that League of Legends can probably run on a ’90s 486 computer. While a bit of a stretch, it says a lot about the versatility of the game over a myriad of system configurations. Gamers certainly don’t need a dedicated GPU to enjoy League of Legends, now or never.

Mac owners, in particular, have benefited from how League of Legends is structured and can run easily on the lightest Macbook Air. It’s still an addicting classic with a very strong fan base, and Riot Games remains committed to giving it a few tweaks here and there so it can be at its best.

VIDEO OF THE DAY

8 Fortnite

A shootout in Fortnite

Fortnite continues to entertain gamers with its fantastic gameplay and a catalog of life-changing events that keep the game fresh. It’s also a great example of how a modern title looks and performs on Intel’s integrated graphics hardware, which omits the need for a GPU.

The minimum system requirements for Fortnite are listed as 4GB of RAM and an Intel HD Graphics 4000 chipset. This is more than acceptable when it comes to playing smoothly, while still maintaining the beautiful visuals. However, heavier sequences will cause a drop in FPS, although this remains tolerable.

7 Portal

A player creating portals in Portal 2

These days, it’s easy enough for underpowered computers to manage Valve’s Source 2 engine, and that’s good news for Portal Fans. For those who have never jumped on the show before, now is the time. Not only is it easy on the hardware, but it’s one of the coolest and most inventive FPS puzzle games ever.

RELATED: 10 Spiritual Successors To Great Games

of the portal the gameplay is straightforward, consisting of a gun that can create two types of dimensional portals that allow players to navigate a series of puzzle-themed rooms. It’s a game that tests gray matter, without testing the machine on which it runs.

6 Grand Theft Auto V

Michael overlooking the city in Grand Theft Auto V

Despite some unpopular views on Grand Theft Auto V, it’s still one of the most played games in the world. However, even with today’s hardware, GTA V can be a challenge to run on ultra-high settings which is why it’s so ironic that the game can be played on low-end systems. GTA V is capable of running on an Intel 4400 chipset with just 4 GB of RAM, although the results are not spectacular.

This means visual clarity and bare details in order to play the game on a lower performing system. It might be easier to pick up GTA V for a home video game console, rather than suffering from a PC version on a low-end system that can’t properly tackle its engine.

5 valiant

A player holding a knife in Valorant

valiant is relatively new to the FPS field, being released in June 2020. Yet it can still run on an Intel HD 4000 or AMD R5 200 architecture, all without the need for a dedicated GPU to handle the visual workload. This particular game relies more on the processor than any graphics hardware, which is an advantage for gamers without a GPU.

This gives gamers plenty of leeway to adjust graphics preferences and achieve desired strengths in clarity versus frame rate. The game itself looks bright and crisp, which is a testament to how the integrated graphics can power a deceptively simple FPS title.

4 Rainbow Six Siege

A shootout inside a Rainbow Six Siege house

This popular FPS game is capable of running on multiple system configurations that have no GPUs installed. It can even run on the Intel Core i3 CPU platform, but frame rates will suffer. Fortunately, AMD’s Ryzen APU processors are here to save the day.

A Ryzen 3 3200G Vega APU combines onboard graphics processing technology with the real processor, for a mix of both worlds. This is comparable to the minimum system requirements to play R6 Headquarters, which requires either an Nvidia GTX 460 or an AMD Radeon HD 5770, both of which are quite old at this point.

3 Mesa black

RPG shot helicopter in Black Mesa

Another APU that offers great value for money is AMD’s Ryzen 5 5600G. With Radeon 7 graphics technology, it eliminates the need for a GPU to play many of today’s games. Mesa black is a perfect example. This official Half-life fan remake can be played on a 5600G with solid framerates.

RELATED: 10 Old Video Games We Wish We Could Play

Most APUs and integrated graphics processors generally require graphics settings to be reduced to Low, but Mesa black is able to reach higher numbers. As long as the onboard video processing is up to the task, there’s no need to splurge on an expensive video card.

2 Red Dead Redemption 2

A character on horseback in the wilderness in Red Dead Redemption 2

Red Dead Redemption 2 is every western movie fan’s dream come true, and pairing it with the Ryzen 5600G produces some interesting results, especially since this Rockstar title is truly demanding. It can challenge even the most powerful PC platforms, which makes its favorable performance on an APU so much more surprising.

This is great news for laptop gamers who can run it at 720p resolution, without noticing a huge drop in quality. It won’t be as smooth or lively as many hope, but budget-conscious gamers can at least experience this masterpiece in limited form.

1 Forza Horizon 4

A classic muscle car in Forza Horizon 4

Racing fans can rejoice that they won’t need a GPU to get playable frame rates. Forza Horizon 4. Results will vary depending on hardware, but the game may achieve playable frame rates due to a well-built game engine and less demanding visuals.

AMD APUs are recommended, especially the Vega 8 or 11 architecture (3200G and 3400G). On Intel’s side, the UHD 750 architecture is also a safe bet, although gamers should be prepared for minor drops and framerate hiccups, depending on how much detail is shown on the screen.

NEXT: 10 Older Video Games That Still Deliver Amazing Graphics

Split image of Ningguang posing, Mina wearing a hat and Yanfei smiling at Genshin Impact.


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Framestore Crafts CG Character for McD’s Festive Campaign https://samt2010.org/framestore-crafts-cg-character-for-mcds-festive-campaign/ Tue, 23 Nov 2021 16:27:42 +0000 https://samt2010.org/framestore-crafts-cg-character-for-mcds-festive-campaign/ In the opening scenes of the festive McDonald’s commercial, viewers are greeted with Christmas warmth and an unforgettable character named Iggy who was perfectly animated by the artists of Framestore to capture a roller coaster of emotions in a place that pulls to the heart. As a long-time partner with Leo Burnett and McDonald’s, this […]]]>

In the opening scenes of the festive McDonald’s commercial, viewers are greeted with Christmas warmth and an unforgettable character named Iggy who was perfectly animated by the artists of Framestore to capture a roller coaster of emotions in a place that pulls to the heart.

As a long-time partner with Leo Burnett and McDonald’s, this isn’t the first time Framestore has collaborated on such a high-profile deal for McDonald’s, or their highly anticipated Christmas spots, having created the busy Christmas commercial of McDonald’s visual effects “#ReindeerReady”. For McDonald’s Festive 2021 – Imaginary Iggy, Framestore worked with acclaimed writer-director duo Bert & Bertie and creative agency Leo Burnett.

In this campaign, we meet a young girl who befriends Iggy, a big-hearted imaginary friend, but as she becomes a teenager, she wraps up the heartbroken friend. Years later, a child playing nearby prompts the now-young woman to reunite with Iggy, creating a touching finale that resonates all the more around Christmas time. The atmosphere is rounded off by R&B star Mabel’s magnificent performance on the poignant song, Time After Time.

The spot had the full Framestores art department behind it and in order to lock down the concept, the Framestore team had to make sure Iggy could live in the real world and connect with the cast in a way that would instantly translate. by an audience. Everyone collaborated on this, including the agency, the client, and the director, and an Iggy bible was built to dig into the details of the character, making sure he always stays true to his nature.

“We had to create something that looked physical and not cartoonish, but at the same time found ways in the animation to bring out the emotion and communicate well with the girl at different ages.” said Jules Janaud, VFX supervisor.

Once the concept was locked in, the crew could then start previewing the scenes before filming. They designed a life-size Iggy puppet to use on set, allowing the actors to interact with the character and begin to integrate Iggy into the world being created.

“Since this was an indoor shoot, there was a lot of lighting and dynamic lighting, but we were determined to insert our furry creature into the environment seamlessly, so we compiled so many data as possible from the shoot using lidar scanning, ”said Christian Baker, nuclear composer. “We had to make Iggy’s fur soft and fluffy without collapsing with the actors around it – it was hard to match that.”

Textures matching Iggy were sprinkled throughout the scenes, including the fluffy socks in the opening sequence and the Christmas stocking seen hung up later. Encourage the viewer to play with the idea that this Iggy was made up of objects the little girl would have grown up with in the house, further spreading the idea that Iggy was an imaginary friend.

Shot with anamorphic lenses, which gave the entire film a cinematic feel, the Framestore combines dressed scenes with Christmas items, creating snow on the final shot to create a wintry vibe. “It was shot in the summer, so we had to replace the green summer exteriors with winter scenes using digital matte paints. »Says Christian Baker.

After filming was completed, the crew began to animate the character by defining his body language in each scene.

The way the character behaves and moves around the shots was of the utmost importance to the team; they wanted audiences to question Iggy’s makeup and bring out a sense of mystery and wonder while rekindling childhood memories.

“The challenge was to create a platform that performed well enough to move but that didn’t stretch too much like a cartoon character. He had to have a lot of physique, and that brought a lot of demanding technical work into the grooming process and the area of ​​effects on the creatures, ”said Jules Janaud. “The character looks very naive and straightforward but on the other hand, you want to feel like it could almost be someone in a costume, but you’re not too sure.”

“One of the interesting things about the technicality of this work is that it’s a very simple character but it contains a lot of very technical things,” said Jules Janaud. “His fur is quite long and fluffy like mohair, his socks and horns are hand-knitted, his scales are felt and he even has a garland tail. All of these materials had to be meticulously designed and cared for using our own custom hair system generated in Houdini and all of these features had to be individually simulated to make Iggy physically believable. ”

“Being able to collaborate on this McDonald’s commercial was an absolute joy and watching these early concepts develop until you see the final character alive in the movie was really special,” said Helen Hughes, publicity manager. “It was a privilege to be able to use our expertise as a team to create a character that I think people will fall in love with.”

Finally, Framestore color master Steffan Perry made an elegant note that showcases the festive warmth and simply elevates the sentimental nature of the film.

90 seconds is an incredibly short time to tell this kind of story. Ultimately, the announcement is a reminder to never lose the childhood spirit or the Christmas magic, and the team did an impeccable job. The ad aired on November 12 across the UK.


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Workstation Graphics Cards Market Share Expected to Record Robust Growth Through 2025 https://samt2010.org/workstation-graphics-cards-market-share-expected-to-record-robust-growth-through-2025/ Sun, 21 Nov 2021 13:42:52 +0000 https://samt2010.org/workstation-graphics-cards-market-share-expected-to-record-robust-growth-through-2025/ The Workstation Graphics Cards market report comprises a survey, which explains the value chain structure, industry outlook, regional analysis, applications, market size, share, and forecast. The coronavirus (COVID-19) epidemic is influencing market growth around the world. The rapidly changing market scenario and the initial and future assessment of the impact are covered in the research […]]]>

The Workstation Graphics Cards market report comprises a survey, which explains the value chain structure, industry outlook, regional analysis, applications, market size, share, and forecast. The coronavirus (COVID-19) epidemic is influencing market growth around the world. The rapidly changing market scenario and the initial and future assessment of the impact are covered in the research report. The Workstation Graphics Cards Market provides the overall analysis of the market based on types, applications, regional analysis, and for the forecast period 2020 to 2025.

The business intelligence report on Desktop Graphics Cards market exposes all major aspects with expert opinions based on the current state of the industry and historical data. In addition to delineating the main growth catalysts and prevailing challenges, the study draws attention to opportunities with high profit potential during the forecast period.

Based on reliable projections, the desktop graphics card market is expected to generate notable returns, expanding with a CAGR of XX% during 20XX-20XX.

Request a copy of this report @ https://www.nwdiamondnotes.com/request-sample/78668

The research paper also sheds light on the shares and size of submarkets in different geographies. It also reveals the competitive hierarchy of major industry organizations. Additional, initial and future assessment of the impact of Covid-19 is covered in the study.

Market Snapshot:

Regional perspective:

  • The report fragments the Desktop Graphics Cards market into several geographies namely Americas, APAC, Europe, Middle East & Africa.
  • The market share and consumption growth rate of the region during the stipulated period are cited in the report.
  • The study also assesses the contribution of each region to the overall growth of the industry.

Contour of the product field:

  • The product line of the workstation graphics card market consists of Graphics cards under 4 GB, graphics cards 4 to 8 GB, and graphics cards over 8 GB.
  • The market share captured by each type of product is listed.
  • Sales and income statements for each type of product are systematically presented.

Scope overview:

  • The application spectrum of the desktop graphics card market is fragmented into Mobile workstation and office workstation.
  • The data validating the forecast values ​​of the consumption value and the volume of each type of application over the forecast period is explained in detail.
  • The market share guaranteed by each application segment is also shown.

Review of the competitive landscape:

  • The major players assessed in the Workstation Graphics Cards Market report are NVIDIA, ASUS, AMD, PNY, HP, Matrox Video, Leadtek, Lenovo, MSI, SAPPHIRE Technology, Inno3D, Gigabyte, Galax, Zotac, Palit and EVGA.
  • Detailed business profiles of the major companies, including their respective pricing model, sales, net revenues and gross margins, are provided in the study.
  • Vital data related to manufacturing facilities of major markets in operational regions are discussed in detail.
  • Updates regarding acquisitions, mergers, collaborations and new entrants are also collected.

Key questions answered in the report:

  • What is the growth potential of the desktop graphics card market?
  • Which product segment will take the lion’s share?
  • Which regional market will emerge in the lead in the years to come?
  • Which application segment will grow at a sustained rate?
  • What are the growth opportunities that might emerge in the Desktop Graphics Cards industry in the coming years?
  • What are the major challenges that the global desktop graphics card market may face in the future?
  • Who are the leading companies in the global desktop graphics card market?
  • What are the key trends positively impacting the growth of the market?
  • What are the growth strategies considered by the players to maintain their grip on the global Workstation Graphics Cards market?

Request customization on this report @ https://www.nwdiamondnotes.com/request-for-customization/78668


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This Chinese company made a graphics card that supports Vulkan and DirectX https://samt2010.org/this-chinese-company-made-a-graphics-card-that-supports-vulkan-and-directx/ Fri, 19 Nov 2021 19:09:00 +0000 https://samt2010.org/this-chinese-company-made-a-graphics-card-that-supports-vulkan-and-directx/ Why is this important: In recent years, Chinese companies have been busy developing x86 processors, DRAMs, and NAND memories that may soon replace the need for foreign solutions. In the meantime, no one has noticed that a company called Innosilicon has developed China’s first graphics card capable of gaming. While anyone looking to buy a […]]]>

Why is this important: In recent years, Chinese companies have been busy developing x86 processors, DRAMs, and NAND memories that may soon replace the need for foreign solutions. In the meantime, no one has noticed that a company called Innosilicon has developed China’s first graphics card capable of gaming.

While anyone looking to buy a GPU has their eyes set on what AMD, Nvidia, and Intel are doing, it’s easy to miss the quiet work of Chinese companies looking to break into the consumer and server GPU markets. In September, we learned that Jingjia Micro (also known as Jingjiawei) was testing two graphics cards – a low-end model that would be as powerful as a GeForce GTX 1050 or Radeon RX 560, and a high-end model that could compete with something like a GeForce GTX 1080 or an RX Vega 64.

Jingjiawei isn’t the only Chinese company trying to develop a GPU. Innosilicon has taken a similar path by partnering with a company called Xiandong, which already has some experience in manufacturing GPUs for servers. The two companies have made a graphics card they call Fenghua 1 that can be used as a compute acceleration card for the data center or as a desktop graphics card.

Interestingly, the Fenghua 1 is based on PowerVR IP from Imagination Technologies. It also supports APIs like OpenGL, Vulkan, OpenGL ES, OpenCL, and DirectX which is a first for any Chinese GPU. And since it is also aimed at the mainstream market, it has an HDMI 2.1 port, a DisplayPort 1.4 and even a DVI port.

Not much is known about the hardware itself, but the announcement states that the card has Micron GDDR6X video memory and the GPU is based on one of Innosilicon’s Innolink chip designs. Additionally, the card is PCIe 4.0 compatible and works under Windows, Linux, and Android environments, but the press release doesn’t tell us anything useful about its performance. The only number we get is FP32 performance, which is rated at 6 teraflops. For reference, AMD’s RX 6600 is capable of 7.3 teraflops and Nvidia’s GTX 1660 SUPER can achieve a hair of over 5 teraflops.

Another clue to the potential of the new Fenghua 1 graphics card comes from Imagination Technologies’ Marketing Director, David Harold. In October 2020, he said that the 11th generation PowerVR architecture had 70% better performance per watt compared to existing desktop GPUs.

If true, this claim can speak to the Fenghua 1’s power efficiency, but we’ll have to wait and see how it performs in real-world tasks compared to existing solutions from Nvidia, AMD, and Intel.

The new graphics card is expected to be available to consumers during the period 2022-2023.


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Granular graphics. Are advances in technology slowing down? https://samt2010.org/granular-graphics-are-advances-in-technology-slowing-down/ Tue, 16 Nov 2021 18:03:40 +0000 https://samt2010.org/granular-graphics-are-advances-in-technology-slowing-down/ Fast. Name the last major scientific breakthrough that completely changed the world. From a technology standpoint, you could imagine the iPhone or the Internet – maybe even the humble computer. During this decade, these earth-shattering inventions seemed to come only after increasingly long delays, however, with most established technologies content to offer upgrades by leaps […]]]>

Fast. Name the last major scientific breakthrough that completely changed the world. From a technology standpoint, you could imagine the iPhone or the Internet – maybe even the humble computer. During this decade, these earth-shattering inventions seemed to come only after increasingly long delays, however, with most established technologies content to offer upgrades by leaps and bounds.

Unfortunately, the latter is not a choice.

Science fiction

The question in the title is popular online with many analysts coming to the same conclusion that current research is very insular, focusing on things we already have rather than unique technologies. Author Peter Thiel describes the ideal science journey as “zero to one,” which refers to pure creation and the realization of new concepts. However, to paraphrase, we seem to be stuck between one and one point five.

In other words, modern science and technology is based on continuous improvement – not jumping from planet to planet or teleporting trainees to a lab. While this is obviously disappointing news for fans of science fiction and fantasy films, a gradual improvement has nonetheless produced rapid development in some areas, such as video game graphics and entertainment. in line. After all, we are still only in the fourth or fifth decade of the video game industry, and the Internet has only been a major concern for about twenty years.

Virtual reality

When it comes to games, new games like Forza Horizon 5 are getting closer to photorealism, albeit thanks to the work of modders. However, the ultimate goal of the game’s scientists seems to be less beautiful images and more immersion.

Maybe it’s fair to say that, right now, VR hasn’t been the stripper many of us expected (despite its mid-90s debut), but many writers remain optimistic that the success of virtual reality is only a matter of time. . Casinos, in particular, are betting on VR to attract new audiences. Ultimately, all casino games will become virtual reality-based, as Mr Vihreasaari, casino expert at Bonusfinder, explains.

While that might sound like an optimistic suggestion, here you can see a prediction on the capabilities of VR as a way to create more interactive experiences for dealers and players.

Mad science

Of course, again, this isn’t the kind of advancement that produces seismic changes in the way entertainment is consumed. With that in mind, and even with increased funding over the years, science and technology appear to be increasingly timid industries.

Unfortunately, they have been for some time. The Atlantic newspaper reports that the Nobel committee, which awards the Nobel Prize, “strongly” prefers discoveries from before the 1980s to modern ones, simply because of their greater impact on society. The future does not look bleak by any means, however. The strengthening and advancement of existing technologies is why NASA has started planning future missions to the moon again and why graphic concepts like ray tracing exist.

This is not crazy science but, to advance progress, it will be fine.


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Graphics Cards (Video Cards) Sales Market 2021: Global Industry Size and Growth Opportunities Till 2027 https://samt2010.org/graphics-cards-video-cards-sales-market-2021-global-industry-size-and-growth-opportunities-till-2027/ Tue, 16 Nov 2021 00:27:19 +0000 https://samt2010.org/graphics-cards-video-cards-sales-market-2021-global-industry-size-and-growth-opportunities-till-2027/ Reports Globe has published a new research study on the Global Graphics Card (Video Card) Sales Market 2021 by manufacturer, region, type and application, forecast for 2026, which promises a comprehensive review of the market, clarifying past experiences and trends. Based on these past experiences, it offers a forecast for the future taking into account […]]]>

Reports Globe has published a new research study on the Global Graphics Card (Video Card) Sales Market 2021 by manufacturer, region, type and application, forecast for 2026, which promises a comprehensive review of the market, clarifying past experiences and trends. Based on these past experiences, it offers a forecast for the future taking into account other factors that affect the growth rate. The report covers the crucial parts of the global Graphics Cards (Video Cards) sales market and factors such as driving forces, current trends, monitoring scenario, and technology growth. The research paper presents an in-depth assessment of the market. It shows detailed observation of various aspects including growth rate, technological advancement, and various strategies implemented by major players in the current market.

It also focuses more on current statistics on the global Graphics Cards (Video Cards) sales market. Additionally, this research report presents a history of the global market along with future forecast. A team of experts is focused on examining the industry conditions of sales of graphics cards (video cards), analysis of supply and demand and productivity of major companies. Different analytical methods have been used to study data from various reliable sources such as websites, media publications, press releases, etc.

Get a FREE copy of this report with charts and graphs at: https://reportsglobe.com/download-sample/?rid=59849

The main key players presented in this report are:

  • Intelligence
  • Nvidia
  • AMD
  • Samsung
  • Toshiba
  • Matrox
  • GOING THROUGH
  • EVGA
  • SIS
  • MSI
  • ASUS
  • Leadtek
  • GALAXY Microsystems Ltée
  • ZOTAC
  • Ming Xuan
  • Sapphire
  • CFG

    The report is an assortment of first-hand information, subjective and quantitative ratings by industry specialists, contributions from industry reviewers and members of the Graphics Cards (Video Cards) sales industry on the entire value chain. The report offers a top-to-bottom study of parent market patterns, macroeconomic measures, and control components. In addition, the report also reviews the subjective effect of undeniable market factors on market sections and geologies of Graphics Cards (Video Cards) sales.

    Graphics Cards (Video Cards) Sales Market Segmentation:

    Based on type

  • HD Graphics
  • Integrated graphics
  • Discrete graphics

    App based

  • Desktop computer
  • Portable
  • Others

    Global Graphics Cards (Video Cards) Sales Market: Regional Segments

    Various sections on regional segmentation present regional aspects of the Global Graphics Cards (Video Cards) Sales Market. This chapter describes the regulatory structure likely to have an impact on the entire market. It highlights the political landscape of the market and predicts its influence on the global graphics card (video card) sales market.

    • North America (United States, Canada)
    • Europe (Germany, United Kingdom, France, rest of Europe)
    • Asia Pacific (China, Japan, India, rest of Asia-Pacific)
    • Latin America (Brazil, Mexico)
    • Middle East and Africa

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    The objectives of the study are:

    1. To analyze the global Graphics Cards (Video Cards) sales status, future forecast, growth opportunities, key market and major players.
    2. To present the development of sales of graphics cards (video cards) in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa.
    3. Draw up a strategic profile of the key players and analyze in depth their development plan and strategies.
    4. To define, describe, and forecast the market by product type, market applications, and key regions.

    This report includes the market size estimate for Value (Million USD) and Volume (K units). Top-down and bottom-up approaches have been used to estimate and validate the market size of the Graphics Cards (Video Card) Sale market, to estimate the size of various other dependent submarkets in the overall market. Major market players were identified by secondary research, and their market shares were determined by primary and secondary research. All percentages, divisions and distributions were determined using secondary sources and verified primary sources.

    Some important points from the table of contents:

    Chapter 1. Research methodology and data sources

    Chapter 2. Executive summary

    Chapter 3. Graphics Cards (Video Cards) Sales Market: Industry Analysis

    Chapter 4. Graphics Cards (Video Cards) Sales Market: Product Information

    Chapter 5. Graphics Cards (Video Cards) Sales Market: Application Information

    Chapter 6. Graphics Cards (Video Cards) Sales Market: Regional Insights

    Chapter 7. Graphics Cards (Video Cards) Sales Market: Competitive Landscape

    Ask your questions about personalization to: https://reportsglobe.com/need-customization/?rid=59849

    How Reports Globe is different from other market research providers:

    The creation of Reports Globe was supported by providing clients with a holistic view of market conditions and future possibilities / opportunities to derive maximum profit from their businesses and help them make decisions. Our team of in-house analysts and consultants work tirelessly to understand your needs and come up with the best possible solutions to meet your research needs.

    Our Reports Globe team follows a rigorous data validation process, which allows us to publish editor reports with minimal or no deviation. Reports Globe collects, separates and publishes more than 500 reports per year covering products and services in many fields.

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    Account Manager

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    Graphics Cards (Video Cards) Market Size and Analysis https://samt2010.org/graphics-cards-video-cards-market-size-and-analysis/ https://samt2010.org/graphics-cards-video-cards-market-size-and-analysis/#respond Wed, 10 Nov 2021 16:06:46 +0000 https://samt2010.org/graphics-cards-video-cards-market-size-and-analysis/ New Jersey, United States, – The research study presented in this report offers a complete and intelligent analysis of the competition, segmentation, dynamics, and geographical advancement of the Global Graphics Card (Video Card) Market. It takes into account the CAGR, value, volume, revenue, production, consumption, sales, manufacturing cost, prices, and other key factors related to […]]]>

    New Jersey, United States, – The research study presented in this report offers a complete and intelligent analysis of the competition, segmentation, dynamics, and geographical advancement of the Global Graphics Card (Video Card) Market. It takes into account the CAGR, value, volume, revenue, production, consumption, sales, manufacturing cost, prices, and other key factors related to the Graphics Card (Video Card) market. The authors of the report have segmented the Graphics Card (Video Card) market by product, application, and region. Segments of the Graphics Card (Video Card) market are analyzed on the basis of market share, production, consumption, revenue, CAGR, market size, and more factors. The analysts have profiled leading players of the Graphics Card (Video Card) market, keeping in view their recent developments, market share, sales, revenue, areas covered, product portfolios and ‘other aspects.

    The comparative results provided in the Graphics Card (Video Card) report allow readers to understand the difference between gamers and how they compete against each other. The research study gives a detailed view of current and future trends and opportunities of the Graphics Card (Video Card) market. Market dynamics such as drivers and restraints are explained in the most detailed and simple way possible using tables and charts. Interested parties should find important recommendations for improving their business in the Graphics Card (Video Card) market.

    Get | Download a sample copy with table of contents, graphics and list of figures @ https://www.verifiedmarketreports.com/download-sample/?rid=134454

    The report covers an in-depth analysis of the major market players in the market, along with their business overview, expansion plans, and strategies. The major players studied in the report include:

    • Toshiba
    • CFG
    • Nvidia
    • Samsung
    • Matrox
    • Intelligence
    • GALAXY Microsystems Ltd
    • Sapphire
    • GOING THROUGH
    • SIS
    • AMD
    • ZOTAC
    • MSI
    • Ming xuan
    • EVGA
    • Leadtek
    • ASUS

    The segmental analysis includes an in-depth assessment of each segment of the Graphics Cards (Video Card) market studied in the report. All segments of the Graphics Card (Video Card) market are analyzed on the basis of market share, revenue, market size, production, and future prospect. The regional study of the Graphics Card (Video Card) Market discusses how various regions and markets at the national level are evolving. In addition, it gives a statistical representation of their progress during the forecast period. Our analysts used advanced primary and secondary research methodologies to compile the research study on the Graphics Card (Video Card) Market.

    Market segmentation of graphics cards (video cards)

    By Product Type, the market is primarily split into:

    • HD graphics
    • Integrated graphics
    • Discrete graphics

    By application, this report covers the following segments:

    • Desktop computer
    • Portable
    • Others

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    Scope of Graphics Cards (Video Cards) Market Report

    ATTRIBUTES DETAILS
    ESTIMATED YEAR 2021
    YEAR OF REFERENCE 2020
    PLANNED YEAR 2028
    HISTORICAL YEAR 2019
    UNITY Value (million USD / billion)
    COVERED SEGMENTS Types, applications, end users, etc.
    COVER OF THE REPORT Revenue forecast, company ranking, competitive landscape, growth factors and trends
    BY REGION North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
    CUSTOMIZATION SCOPE Free customization of the report (equivalent to 4 working days for analysts) with purchase. Add or change the scope of country, region and segment.

    Geographic segment covered in the report:

    The Graphics Card (Video Card) report provides information about the market area, which is further subdivided into sub-regions and countries / regions. In addition to the market share in each country and sub-region, this chapter of this report also contains information on profit opportunities. This chapter of the report mentions the market share and growth rate of each region, country and sub-region during the estimated period.

    • North America (United States and Canada)
    • Europe (UK, Germany, France and rest of Europe)
    • Asia-Pacific (China, Japan, India and the rest of the Asia-Pacific region)
    • Latin America (Brazil, Mexico and the rest of Latin America)
    • Middle East and Africa (GCC and rest of Middle East and Africa)

    Key questions answered in the report:

    • What is the growth potential of the Graphics Card (Video Card) market?
    • Which product segment will take the lion’s share?
    • Which regional market will emerge as a pioneer in the years to come?
    • Which application segment will experience strong growth?
    • What growth opportunities might arise in the graphics card industry (video cards) in the years to come?
    • What are the most significant challenges that the graphics cards (video cards) market could face in the future?
    • Who are the leading companies in the Graphics Cards (Video Card) market?
    • What are the main trends that positively impact the growth of the market?
    • What growth strategies are the players planning to stay in the graphics cards (video cards) market?

    For more information or a query or customization before purchasing, visit @ https://www.verifiedmarketreports.com/product/global-graphics-card-video-card-market-report-2019-competitive-landscape-trends-and-opportunities/

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    VMI provides a holistic overview and global competitive landscape with regard to region, country and segment as well as the major players in your market. Present your market report and findings with a built-in presentation function, saving over 70% of your time and resources for investor arguments, sales and marketing, R&D and product development. VMI enables data delivery in interactive Excel and PDF formats with over 15+ key market indicators for your market.

    Visualize the graphics card market (video cards) using VMI @ https://www.verifiedmarketresearch.com/vmintelligence/

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    Our 250 analysts and SMEs offer a high level of expertise in data collection and governance using industry techniques to collect and analyze data on more than 25,000 high impact and niche markets. Our analysts are trained to combine modern data collection techniques, superior research methodology, expertise and years of collective experience to produce informative and accurate research.

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    Graphics modes and performance confirmed for Elden Ring on PS5 https://samt2010.org/graphics-modes-and-performance-confirmed-for-elden-ring-on-ps5/ https://samt2010.org/graphics-modes-and-performance-confirmed-for-elden-ring-on-ps5/#respond Mon, 08 Nov 2021 14:47:48 +0000 https://samt2010.org/graphics-modes-and-performance-confirmed-for-elden-ring-on-ps5/ Elden Ring from FromSoftware will take advantage of the power of the PlayStation 5 by offering two graphics modes. As usual, there is a Performance mode which will work at “up to” 60fps, and a graphics mode which will work, again “up to” 4K with ray tracing. Here are the specs of all PlayStation versions […]]]>

    Elden Ring from FromSoftware will take advantage of the power of the PlayStation 5 by offering two graphics modes. As usual, there is a Performance mode which will work at “up to” 60fps, and a graphics mode which will work, again “up to” 4K with ray tracing.

    Here are the specs of all PlayStation versions

    – ARTICLE CONTINUES BELOW –

    Old PS4 Ring
    Maximum resolution: up to 1920x1080P
    Frame rate: up to 30 FPS
    HDR: supported

    Elden Ring PS4 Pro
    Maximum resolution: up to 3200x1800P
    Frame rate: up to 30 FPS
    HDR: supported

    Old PS5 Ring
    Maximum resolution: up to 3840x2160P
    Frame rate: up to 60 FPS
    HDR: supported
    Ray tracing (via patch): supported

    15 minutes of Elden Ring gameplay has been released, giving salivating FromSoftware fans a good taste of what to eat in this week’s closed network test.

    The test will run from November 12 to 15 and those who want to get involved had to apply a few weeks ago. If you’ve seen this new video and thought, “I want to play this! So I have bad news for you: applications are now closed and the lucky few have been contacted by email.

    These times are:

    • Session 1: 12 pm-3pm 12 November 2021 CET
    • Session 2: 04h00-7h00 November 13, 2021 CET
    • Session 3: 8 pm-11pm 13 November 2021 CET
    • Session 4: 12 p.m. – 3 p.m. November 14, 2021 CET
    • Session 5: 04h00-7h00 November 15, 2021 CET

    The gameplay video above will surely help to sate some of the pent-up appetite for there to be literally details about the game. A few weeks ago, just before the test was announced, a tiny bit of new gameplay has been leaked on the Internet. Truth be told, it was a waste of everyone’s time. We didn’t see any Elden Ring combat gameplay, story or quest content. Instead, it showed off what are likely early build footage of the player character traveling through the game’s open world.

    Ring of Elden: some of the classes available during the test

    Elden Ring will be released on February 25, 2022 for PS5, Xbox Series X | S, PS4, Xbox One, and PC. This date is a bit later than the January version originally released, but FromSoftware just needed a bit longer to complete its latest title.

    Source: PSL

    – THE PAGE CONTINUES BELOW –


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