Assassin’s Creed Valhalla’s new title update includes lots of fixes and graphics modes for Stadia



Ubisoft detailed the last major update to Assassin’s Creed Valhalla ahead of its release on Tuesday.

Released at 5:00 a.m. PT / 8:00 a.m.ET / 1:00 p.m. BST / 2:00 p.m. CEST on October 5, Assassin’s Creed Valhalla title update 1.3.2 includes a number of bug fixes, which are republished in the patch notes below.

On Stadia, the update also introduces new graphics options for the game that allow gamers to prioritize higher frame rate or image quality.

Assassin’s Creed Valhalla Post-Launch and Season Pass Trailer

The update also lays the groundwork for the release of Assassin’s Creed Valhalla’s Viking Age Discovery Tour expansion on October 19.

The educational experience, which allows players to explore and interact with the history and culture of the Viking Age world, will be free for all owners of Assassin’s Creed Valhalla. A standalone PC version will be available for £ 16.99 at launch, ahead of the Stadia and Luna consoles in early 2022.

Title update 1.3.2 weighs 24.09 GB for Xbox Series X / S, 19.4 GB for Xbox One, 8.54 GB for PS5, 10.84 GB for PS4 and 20.42 GB for PC.

Last week, Ubisoft confirmed its fall plans for Assassin’s Creed Valhalla, including title updates and new content.

Following this week’s update and the release of Discovery Tour: Viking Age, Assassin’s Creed Valhalla title update 1.4.0 will arrive later this fall, as will the Oskoreia Festival, which will be a free event at limited time.

Assassin's Creed Valhalla's new title update includes lots of fixes and graphics modes for Stadia

Assassin’s Creed Valhalla update 1.3.2


Added support for Discovery Tour: Viking Age, setting the game up for release on October 19.


Added an option to Google Stadia that allows players to choose between high frame rate or quality.

  • Allows you to switch between graphics modes for better performance (prioritize 60 FPS) or image quality (prioritize graphics resolution and fidelity features).


  • Post-launch skill nodes now have the correct impact on Eivor’s stats
  • Territory opportunities will no longer be revealed using Synin when the Explore Difficulty is set to Pathfinder.
  • I put the difficulty settings first in the gameplay section.
  • Updated descriptions for exploration difficulty.
  • Order and names of aim assist settings corrected for difficulty settings.
  • Implement reduction / expansion of active subcategories via the push of a button.
  • Added filter cycle for entries based on extensions.
  • Added visual overlay and enabled filter cycle for plugin-based entries.


Main quests, world events and side activities

Address :

  • The Siege of Paris: Toka was unresponsive during the Warlord of Melun quest.
  • The Siege of Paris: Richardis would get stuck if a horse was placed at the entrance to the cave during Sister of Sorrow.
  • Wrath of the Druids: Cannot recover the prison key during Courting the Kings.
  • Eivor could summon mounts during combat with Fenrir.
  • Could not damage enemies in the Hidden Justice world event.
  • Revenge quests can spawn in inaccessible locations or on enemies that are not hostile.
  • Unable to move the shelf to pick up Ysmir’s Tear Stone near Utangard Chasm in Asgard.
  • Unable to break the door to free Goodwin in Reeve of Wincestre.
  • (PC) Fenrir’s boss fight has not started if World Details is set to Low on the GPU with 6GB VRAM or less.

River raids and mastery challenge

Address :

  • No points were awarded for NPCs explosively knocking out each other in Wenlocan Trial of the Wolf.
  • The game might become unresponsive when Eivor dies during the River Raids exit screen.
  • Cargo Capacity could lock at 200 regardless of its upgrade level and cannot be repaired.
  • New quest prompt for The Sword of Saint George after it has already been completed.
  • Exploration area missing for clue objective on the River Severn and Exe.
  • There was no fog of war on the Rhine.
  • Jomsvikings did not help Eivor open the doors to certain locations in River Raids.
  • Maximum foreign supplies are set to 1/1 after completing the main questline.
  • Eivor trembles after arriving at the docks of River Raids. I will not lie, I would shake too.

Graphics, audio and animation

Address :

  • Numerous graphics or lighting problems.
  • Various animation issues.
  • Many menu storytelling issues


Address :

  • Instances where Eivor, NPCs or the longship would be blocked.
  • Instances of lost or floating objects or textures.


Address :

  • Wrath of the Druids: The percussion arrow could interrupt Ciara’s special attacks.
  • The Siege of Paris: Frankian merchants sold the same tattoo designs as those already purchased.
  • Reaper healing perk triggers when changing gear.
  • Scaling options have stopped scaling under certain circumstances.
  • Players could purchase additional resources by going to various merchants across France.
  • Numerous issues with the Spinning Harpoon ability.
  • Toggling the whistle on the low d-pad and the quick action dial on the left d-pad will force the character to pull out a torch when whistling.
  • The precision ax throwing did not destroy enemy weak points.
  • Explore option changes from Custom to Pathfinder after exiting a mastery challenge.
  • Disassembling any mount in the water made Eivor feel like they were falling from heights.

User interface / HUD

Address :

  • Numerous UI / HUD issues.
  • Numerous colorblind mode issues.
  • Can’t use keyboard to like photos.
  • The suggested power level did not take into account the power level scaling options.
  • The Nightmare difficulty option was not present in the combat difficulty when launching a new game.
  • The automatic assignment was not directly usable after opening the Skills menu.
  • The automatic path was not working for post-launch skill branches.


Address :

  • Infinite load on saves after completing Siege of Paris.
  • (Xbox Series) The Xbox Series X | S does not recognize both the gamepad and the mouse / keyboard.

Performance and stability

  • Improved performance and stability.
  • Addressed an issue where the game could crash when changing the combat difficulty.


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